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Balance Heatmap

Balance and Flow Maps

By Sean On May 31, 2011 · Leave a Comment

Heatmaps are an excellent tool for visualizing data with a two dimensional spatial component. They are frequently used to map out player deaths in shooter games. The most common heatmaps use the location of the victim and aggregate the number of kills as the visualized measure. However, this simple metric doesn’t tell the whole story. [...]

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Backwards is Forwards, my GDC lecture

By Sean On March 27, 2006 · Leave a Comment

Noel Llopis and I did a lecture at the Game Developer Conference this year about test driven development. It’s a process we’re using at High Moon and I use at home for all my coding. Gamasutra wrote an article about it, but they’re the ones throwing the conference so it’s not unexpected.

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Darkwatch has shipped!

By Sean On September 25, 2005 · Leave a Comment

After more than two years of work it’s finally out the door. I worked as a senior programmer on this one. Please buy one.

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